

Just like in space, no one can hear you scream, and if you take one step out of the safety of the airlock in either place you’re going to die (in extreme pain, most likely).

They’re both places that can be populated by your most terrible nightmares.
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The BioShock series proceeds from that initial point, as does Soma.

Go down deep enough and the ocean might as well be another planet. You could get surprised by something wholly unplanned for, and I think it’s no mistake that Subnautica was initially planned as a game that takes place in space. The scary part of the ocean’s depths is that anything could be out there. Being at the bottom of the ocean is frightening simply by virtue of where you are and the conditions you’re having to exist in. Rather than being paced or framed as a horror game, it is simply one that gets you there via the contexts it puts you in. There’s a reason for the huge number of “ Subnautica is actually a horror game” videos on YouTube, but I’d caution a pause before taking it that far.
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In taking you from a shallow-diving scavenger to a deep-sea explorer, Subnautica uses that transition to move from the wonder of weird sea creatures and objects to the dark ocean full of creepy crawlies that could swoop in at any moment to get you. Subnautica uses the divide between wonder and surprise to generate its unique blend of diving fun and pelagic paranoia. Subnautica screenshot courtesy Unknown Worlds Entertainment It’s slowly getting hotter, creatures from the wholly different universe down deep are erupting into the shallower ecosystems to prey and consume, and the food chain is constantly interrupted by famine. There are pockets of this world where nothing can breathe, and in a few hours these places can bloom with algae and fungus that overwhelms anything inside of it. The nightmare that is happening to our oceans seems right out of a terrifying science fiction story: There are pockets of this world where farm runoff creates massive fungal blooms, a vast explosion of life, that saps the water of oxygen and leaves nothing but oxygenless dead water behind as it sinks to the sea floor. I don’t mean some kind of panicking, alarmist game that asks you to understand the tragedy of dying whales (even though this is alarming and also accelerating). And yet while we have lots of games that focus on the ocean, either on our planet or others, we don’t really have many games that center on the horror of what’s happening to it.
